Beyond 3D

Ghostbusters 3D is in our local cinemas tomorrow, and we’re hitting it.

3D movies are normal and expected, so much of it being put into 3D. My first experience with it was Hugo. When the snow fell in the film’s beginning, I was astounded by how the snow flakes seem fall toward me from the scene. Beautiful and amazing, and now, like jets, cars, microwaves, computers, the Internet and a million more modern technologies, processes, and services, so common, it’s the new normal.

Virtual Reality movies may be the next iteration. Imagine, instead, of attending a movie, and while sitting in the theater, you experience the movie from within. With tiered ticketing, the opportunities to watch can be inter-active, so in one side, you can reside within one character, watching, hearing and generally experiencing the movie through them. In another scene, you can be a fly on the wall, turning your attention to whatever attracts you.

Such scenarios drive ideas about what can go wrong. Trapped in a movie, trapped as a character, launched into a new dimension through a movie, time traveling through movies, accidently becoming someone else during the movie – or reversals of these things. Discovering you thought you were born here when actually, you came through a movie. Now they’re hunting you.

Oh, the fun we can have with this.

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